Thunder Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Chaos Dragon Levianeer
UR Rarity
Chaos Dragon Levianeer
UR Rarity
Chaos Dragon Levianeer
DARK 8
Chaos Dragon Levianeer
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.

UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
DARK 8
Sauge de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.

R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
DARK 8
Sorciere de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.

UR Rarity
Thunder Dragondark
UR Rarity
Thunder Dragondark
UR Rarity
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.

SR Rarity
Thunder Dragonduo
SR Rarity
Thunder Dragonduo
SR Rarity
Thunder Dragonduo
DARK 8
Thunder Dragonduo
  • ATK:

  • 2800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.

UR Rarity
Thunder Dragonhawk
UR Rarity
Thunder Dragonhawk
UR Rarity
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.

SR Rarity
Thunder Dragonroar
SR Rarity
Thunder Dragonroar
SR Rarity
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.

N Rarity
Votis
N Rarity
Votis
N Rarity
Votis
DARK 4
Votis
  • ATK:

  • 1700

  • DEF:

  • 1900


When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.

UR Rarity
Witch of the Black Forest
UR Rarity
Witch of the Black Forest
UR Rarity
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.

UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
DARK 2
Necro Synchron
  • ATK:

  • 200

  • DEF:

  • 400


This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.

UR Rarity
Gold Sarcophagus
UR Rarity
Gold Sarcophagus
UR Rarity
Gold Sarcophagus
Spell Normal
Gold Sarcophagus

    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

    SR Rarity
    The Melody of Awakening Dragon
    SR Rarity
    The Melody of Awakening Dragon
    SR Rarity
    The Melody of Awakening Dragon
    Spell Normal
    The Melody of Awakening Dragon

      Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

      Extra Deck

      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      FIRE
      Knightmare Phoenix
      • ATK:

      • 1900

      • LINK-2

      Link Arrow:

      Top

      Right


      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

      UR Rarity
      Knightmare Unicorn
      UR Rarity
      Knightmare Unicorn
      UR Rarity
      Knightmare Unicorn
      DARK
      Knightmare Unicorn
      • ATK:

      • 2200

      • LINK-3

      Link Arrow:

      Left

      Right

      Bottom


      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

      SR Rarity
      Security Dragon
      SR Rarity
      Security Dragon
      SR Rarity
      Security Dragon
      LIGHT
      Security Dragon
      • ATK:

      • 1100

      • LINK-2

      Link Arrow:

      Top

      Bottom


      2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

      UR Rarity
      Clear Wing Synchro Dragon
      UR Rarity
      Clear Wing Synchro Dragon
      UR Rarity
      Clear Wing Synchro Dragon
      WIND 7
      Clear Wing Synchro Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

      R Rarity
      Phantasmal Lord Ultimitl Bishbaalkin
      R Rarity
      Phantasmal Lord Ultimitl Bishbaalkin
      R Rarity
      Phantasmal Lord Ultimitl Bishbaalkin
      DARK 0
      Phantasmal Lord Ultimitl Bishbaalkin
      • ATK:

      • 0

      • DEF:

      • 0


      (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.

      UR Rarity
      Trishula, Zero Dragon of the Ice Barrier
      UR Rarity
      Trishula, Zero Dragon of the Ice Barrier
      UR Rarity
      Trishula, Zero Dragon of the Ice Barrier
      WATER 11
      Trishula, Zero Dragon of the Ice Barrier
      • ATK:

      • 2700

      • DEF:

      • 2000


      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

      SR Rarity
      Geomathmech Magma
      SR Rarity
      Geomathmech Magma
      SR Rarity
      Geomathmech Magma
      FIRE 8
      Geomathmech Magma
      • ATK:

      • 2500

      • DEF:

      • 0


      1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.

      UR Rarity
      Dingirsu, the Orcust of the Evening Star
      UR Rarity
      Dingirsu, the Orcust of the Evening Star
      UR Rarity
      Dingirsu, the Orcust of the Evening Star
      DARK
      Dingirsu, the Orcust of the Evening Star
      • ATK:

      • 2600

      • DEF:

      • 2100


      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

      Popular Skills

      Revolution des Fleurs: 100%
      Revolution des Fleurs

      Need 19 UR

      UR Rarity
      Chaos Dragon Levianeer3 card
      UR Rarity
      Sauge de Fleur3 card
      UR Rarity
      Thunder Dragondark2 card
      UR Rarity
      Thunder Dragonhawk2 card
      UR Rarity
      Witch of the Black Forest2 card
      UR Rarity
      Knightmare Unicorn1 card
      UR Rarity
      Clear Wing Synchro Dragon1 card
      UR Rarity
      Trishula, Zero Dragon of the Ice Barrier1 card
      UR Rarity
      Glow-Up Bulb1 card
      UR Rarity
      Dingirsu, the Orcust of the Evening Star1 card
      UR Rarity
      Gold Sarcophagus2 card

      Main: 30 Extra: 9

      R Rarity
      Batteryman Solar
      R Rarity
      Batteryman Solar
      Batteryman Solar
      LIGHT 4
      Batteryman Solar
      • ATK:

      • 1500

      • DEF:

      • 1500


      If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


      R Rarity
      Batteryman Solar
      R Rarity
      Batteryman Solar
      Batteryman Solar
      LIGHT 4
      Batteryman Solar
      • ATK:

      • 1500

      • DEF:

      • 1500


      If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


      R Rarity
      Batteryman Solar
      R Rarity
      Batteryman Solar
      Batteryman Solar
      LIGHT 4
      Batteryman Solar
      • ATK:

      • 1500

      • DEF:

      • 1500


      If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


      UR Rarity
      Chaos Dragon Levianeer
      UR Rarity
      Chaos Dragon Levianeer
      Chaos Dragon Levianeer
      DARK 8
      Chaos Dragon Levianeer
      • ATK:

      • 3000

      • DEF:

      • 0


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


      UR Rarity
      Chaos Dragon Levianeer
      UR Rarity
      Chaos Dragon Levianeer
      Chaos Dragon Levianeer
      DARK 8
      Chaos Dragon Levianeer
      • ATK:

      • 3000

      • DEF:

      • 0


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


      UR Rarity
      Chaos Dragon Levianeer
      UR Rarity
      Chaos Dragon Levianeer
      Chaos Dragon Levianeer
      DARK 8
      Chaos Dragon Levianeer
      • ATK:

      • 3000

      • DEF:

      • 0


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


      UR Rarity
      Sauge de Fleur
      UR Rarity
      Sauge de Fleur
      Sauge de Fleur
      DARK 8
      Sauge de Fleur
      • ATK:

      • 2900

      • DEF:

      • 0


      You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


      UR Rarity
      Sauge de Fleur
      UR Rarity
      Sauge de Fleur
      Sauge de Fleur
      DARK 8
      Sauge de Fleur
      • ATK:

      • 2900

      • DEF:

      • 0


      You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


      UR Rarity
      Sauge de Fleur
      UR Rarity
      Sauge de Fleur
      Sauge de Fleur
      DARK 8
      Sauge de Fleur
      • ATK:

      • 2900

      • DEF:

      • 0


      You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


      R Rarity
      Sorciere de Fleur
      R Rarity
      Sorciere de Fleur
      Sorciere de Fleur
      DARK 8
      Sorciere de Fleur
      • ATK:

      • 2900

      • DEF:

      • 0


      When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


      R Rarity
      Sorciere de Fleur
      R Rarity
      Sorciere de Fleur
      Sorciere de Fleur
      DARK 8
      Sorciere de Fleur
      • ATK:

      • 2900

      • DEF:

      • 0


      When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


      R Rarity
      Sorciere de Fleur
      R Rarity
      Sorciere de Fleur
      Sorciere de Fleur
      DARK 8
      Sorciere de Fleur
      • ATK:

      • 2900

      • DEF:

      • 0


      When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


      UR Rarity
      Thunder Dragondark
      UR Rarity
      Thunder Dragondark
      Thunder Dragondark
      DARK 5
      Thunder Dragondark
      • ATK:

      • 1600

      • DEF:

      • 1500


      (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


      UR Rarity
      Thunder Dragondark
      UR Rarity
      Thunder Dragondark
      Thunder Dragondark
      DARK 5
      Thunder Dragondark
      • ATK:

      • 1600

      • DEF:

      • 1500


      (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


      SR Rarity
      Thunder Dragonduo
      SR Rarity
      Thunder Dragonduo
      Thunder Dragonduo
      DARK 8
      Thunder Dragonduo
      • ATK:

      • 2800

      • DEF:

      • 0


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


      UR Rarity
      Thunder Dragonhawk
      UR Rarity
      Thunder Dragonhawk
      Thunder Dragonhawk
      LIGHT 6
      Thunder Dragonhawk
      • ATK:

      • 1800

      • DEF:

      • 2200


      You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


      UR Rarity
      Thunder Dragonhawk
      UR Rarity
      Thunder Dragonhawk
      Thunder Dragonhawk
      LIGHT 6
      Thunder Dragonhawk
      • ATK:

      • 1800

      • DEF:

      • 2200


      You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


      SR Rarity
      Thunder Dragonroar
      SR Rarity
      Thunder Dragonroar
      Thunder Dragonroar
      DARK 6
      Thunder Dragonroar
      • ATK:

      • 2400

      • DEF:

      • 0


      You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


      N Rarity
      Votis
      N Rarity
      Votis
      Votis
      DARK 4
      Votis
      • ATK:

      • 1700

      • DEF:

      • 1900


      When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.


      N Rarity
      Votis
      N Rarity
      Votis
      Votis
      DARK 4
      Votis
      • ATK:

      • 1700

      • DEF:

      • 1900


      When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.


      N Rarity
      Votis
      N Rarity
      Votis
      Votis
      DARK 4
      Votis
      • ATK:

      • 1700

      • DEF:

      • 1900


      When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.


      UR Rarity
      Witch of the Black Forest
      UR Rarity
      Witch of the Black Forest
      Witch of the Black Forest
      DARK 4
      Witch of the Black Forest
      • ATK:

      • 1100

      • DEF:

      • 1200


      If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


      UR Rarity
      Witch of the Black Forest
      UR Rarity
      Witch of the Black Forest
      Witch of the Black Forest
      DARK 4
      Witch of the Black Forest
      • ATK:

      • 1100

      • DEF:

      • 1200


      If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


      UR Rarity
      Glow-Up Bulb
      UR Rarity
      Glow-Up Bulb
      Glow-Up Bulb
      EARTH 1
      Glow-Up Bulb
      • ATK:

      • 100

      • DEF:

      • 100


      If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


      SR Rarity
      Necro Synchron
      SR Rarity
      Necro Synchron
      Necro Synchron
      DARK 2
      Necro Synchron
      • ATK:

      • 200

      • DEF:

      • 400


      This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


      SR Rarity
      Necro Synchron
      SR Rarity
      Necro Synchron
      Necro Synchron
      DARK 2
      Necro Synchron
      • ATK:

      • 200

      • DEF:

      • 400


      This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


      UR Rarity
      Gold Sarcophagus
      UR Rarity
      Gold Sarcophagus
      Gold Sarcophagus
      Spell Normal
      Gold Sarcophagus

        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


        UR Rarity
        Gold Sarcophagus
        UR Rarity
        Gold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


          SR Rarity
          The Melody of Awakening Dragon
          SR Rarity
          The Melody of Awakening Dragon
          The Melody of Awakening Dragon
          Spell Normal
          The Melody of Awakening Dragon

            Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


            SR Rarity
            The Melody of Awakening Dragon
            SR Rarity
            The Melody of Awakening Dragon
            The Melody of Awakening Dragon
            Spell Normal
            The Melody of Awakening Dragon

              Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


              SR Rarity
              Security Dragon
              SR Rarity
              Security Dragon
              Security Dragon
              LIGHT
              Security Dragon
              • ATK:

              • 1100

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


              R Rarity
              Chevalier de Fleur
              R Rarity
              Chevalier de Fleur
              Chevalier de Fleur
              WIND 8
              Chevalier de Fleur
              • ATK:

              • 2700

              • DEF:

              • 2300


              "Fleur Synchron" + 1 or more non-Tuner monsters Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.


              UR Rarity
              Clear Wing Synchro Dragon
              UR Rarity
              Clear Wing Synchro Dragon
              Clear Wing Synchro Dragon
              WIND 7
              Clear Wing Synchro Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


              R Rarity
              Phantasmal Lord Ultimitl Bishbaalkin
              R Rarity
              Phantasmal Lord Ultimitl Bishbaalkin
              Phantasmal Lord Ultimitl Bishbaalkin
              DARK 0
              Phantasmal Lord Ultimitl Bishbaalkin
              • ATK:

              • 0

              • DEF:

              • 0


              (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.


              UR Rarity
              Trishula, Zero Dragon of the Ice Barrier
              UR Rarity
              Trishula, Zero Dragon of the Ice Barrier
              Trishula, Zero Dragon of the Ice Barrier
              WATER 11
              Trishula, Zero Dragon of the Ice Barrier
              • ATK:

              • 2700

              • DEF:

              • 2000


              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


              SR Rarity
              Geomathmech Magma
              SR Rarity
              Geomathmech Magma
              Geomathmech Magma
              FIRE 8
              Geomathmech Magma
              • ATK:

              • 2500

              • DEF:

              • 0


              1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.


              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              Dingirsu, the Orcust of the Evening Star
              DARK
              Dingirsu, the Orcust of the Evening Star
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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