Thunder Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Chaos Dragon Levianeer
UR Rarity
Chaos Dragon Levianeer
UR Rarity
Chaos Dragon Levianeer
DARK 8
Chaos Dragon Levianeer
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.

UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
DARK 8
Sauge de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.

R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
DARK 8
Sorciere de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.

UR Rarity
Thunder Dragondark
UR Rarity
Thunder Dragondark
UR Rarity
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.

UR Rarity
Thunder Dragonhawk
UR Rarity
Thunder Dragonhawk
UR Rarity
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.

SR Rarity
Thunder Dragonroar
SR Rarity
Thunder Dragonroar
SR Rarity
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.

N Rarity
Votis
N Rarity
Votis
N Rarity
Votis
DARK 4
Votis
  • ATK:

  • 1700

  • DEF:

  • 1900


When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.

UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
DARK 2
Necro Synchron
  • ATK:

  • 200

  • DEF:

  • 400


This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.

UR Rarity
Gold Sarcophagus
UR Rarity
Gold Sarcophagus
UR Rarity
Gold Sarcophagus
Spell Normal
Gold Sarcophagus

    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

    Extra Deck

    SR Rarity
    Knightmare Phoenix
    SR Rarity
    Knightmare Phoenix
    SR Rarity
    Knightmare Phoenix
    FIRE
    Knightmare Phoenix
    • ATK:

    • 1900

    • LINK-2

    Link Arrow:

    Top

    Right


    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

    UR Rarity
    Knightmare Unicorn
    UR Rarity
    Knightmare Unicorn
    UR Rarity
    Knightmare Unicorn
    DARK
    Knightmare Unicorn
    • ATK:

    • 2200

    • LINK-3

    Link Arrow:

    Left

    Right

    Bottom


    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

    UR Rarity
    Clear Wing Synchro Dragon
    UR Rarity
    Clear Wing Synchro Dragon
    UR Rarity
    Clear Wing Synchro Dragon
    WIND 7
    Clear Wing Synchro Dragon
    • ATK:

    • 2500

    • DEF:

    • 2000


    1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

    SR Rarity
    Stardust Charge Warrior
    SR Rarity
    Stardust Charge Warrior
    SR Rarity
    Stardust Charge Warrior
    WIND 6
    Stardust Charge Warrior
    • ATK:

    • 2000

    • DEF:

    • 1300


    1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

    UR Rarity
    Dingirsu, the Orcust of the Evening Star
    UR Rarity
    Dingirsu, the Orcust of the Evening Star
    UR Rarity
    Dingirsu, the Orcust of the Evening Star
    DARK
    Dingirsu, the Orcust of the Evening Star
    • ATK:

    • 2600

    • DEF:

    • 2100


    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

    Popular Skills

    Revolution des Fleurs: 100%
    Revolution des Fleurs

    Need 17 UR

    UR Rarity
    Chaos Dragon Levianeer3 card
    UR Rarity
    Sauge de Fleur3 card
    UR Rarity
    Thunder Dragondark2 card
    UR Rarity
    Thunder Dragonhawk2 card
    UR Rarity
    Knightmare Unicorn1 card
    UR Rarity
    Clear Wing Synchro Dragon1 card
    UR Rarity
    Glow-Up Bulb1 card
    UR Rarity
    Dingirsu, the Orcust of the Evening Star1 card
    UR Rarity
    Divine Dragon Knight Felgrand1 card
    UR Rarity
    Gold Sarcophagus2 card

    Main: 30 Extra: 9

    N Rarity
    Aloof Lupine
    N Rarity
    Aloof Lupine
    Aloof Lupine
    DARK 4
    Aloof Lupine
    • ATK:

    • 1700

    • DEF:

    • 300


    When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


    N Rarity
    Aloof Lupine
    N Rarity
    Aloof Lupine
    Aloof Lupine
    DARK 4
    Aloof Lupine
    • ATK:

    • 1700

    • DEF:

    • 300


    When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


    N Rarity
    Aloof Lupine
    N Rarity
    Aloof Lupine
    Aloof Lupine
    DARK 4
    Aloof Lupine
    • ATK:

    • 1700

    • DEF:

    • 300


    When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


    UR Rarity
    Chaos Dragon Levianeer
    UR Rarity
    Chaos Dragon Levianeer
    Chaos Dragon Levianeer
    DARK 8
    Chaos Dragon Levianeer
    • ATK:

    • 3000

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


    UR Rarity
    Chaos Dragon Levianeer
    UR Rarity
    Chaos Dragon Levianeer
    Chaos Dragon Levianeer
    DARK 8
    Chaos Dragon Levianeer
    • ATK:

    • 3000

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


    UR Rarity
    Chaos Dragon Levianeer
    UR Rarity
    Chaos Dragon Levianeer
    Chaos Dragon Levianeer
    DARK 8
    Chaos Dragon Levianeer
    • ATK:

    • 3000

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


    UR Rarity
    Sauge de Fleur
    UR Rarity
    Sauge de Fleur
    Sauge de Fleur
    DARK 8
    Sauge de Fleur
    • ATK:

    • 2900

    • DEF:

    • 0


    You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


    UR Rarity
    Sauge de Fleur
    UR Rarity
    Sauge de Fleur
    Sauge de Fleur
    DARK 8
    Sauge de Fleur
    • ATK:

    • 2900

    • DEF:

    • 0


    You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


    UR Rarity
    Sauge de Fleur
    UR Rarity
    Sauge de Fleur
    Sauge de Fleur
    DARK 8
    Sauge de Fleur
    • ATK:

    • 2900

    • DEF:

    • 0


    You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


    R Rarity
    Sorciere de Fleur
    R Rarity
    Sorciere de Fleur
    Sorciere de Fleur
    DARK 8
    Sorciere de Fleur
    • ATK:

    • 2900

    • DEF:

    • 0


    When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


    R Rarity
    Sorciere de Fleur
    R Rarity
    Sorciere de Fleur
    Sorciere de Fleur
    DARK 8
    Sorciere de Fleur
    • ATK:

    • 2900

    • DEF:

    • 0


    When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


    R Rarity
    Sorciere de Fleur
    R Rarity
    Sorciere de Fleur
    Sorciere de Fleur
    DARK 8
    Sorciere de Fleur
    • ATK:

    • 2900

    • DEF:

    • 0


    When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


    UR Rarity
    Thunder Dragondark
    UR Rarity
    Thunder Dragondark
    Thunder Dragondark
    DARK 5
    Thunder Dragondark
    • ATK:

    • 1600

    • DEF:

    • 1500


    (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


    UR Rarity
    Thunder Dragondark
    UR Rarity
    Thunder Dragondark
    Thunder Dragondark
    DARK 5
    Thunder Dragondark
    • ATK:

    • 1600

    • DEF:

    • 1500


    (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


    SR Rarity
    Thunder Dragonduo
    SR Rarity
    Thunder Dragonduo
    Thunder Dragonduo
    DARK 8
    Thunder Dragonduo
    • ATK:

    • 2800

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


    UR Rarity
    Thunder Dragonhawk
    UR Rarity
    Thunder Dragonhawk
    Thunder Dragonhawk
    LIGHT 6
    Thunder Dragonhawk
    • ATK:

    • 1800

    • DEF:

    • 2200


    You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


    UR Rarity
    Thunder Dragonhawk
    UR Rarity
    Thunder Dragonhawk
    Thunder Dragonhawk
    LIGHT 6
    Thunder Dragonhawk
    • ATK:

    • 1800

    • DEF:

    • 2200


    You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


    SR Rarity
    Thunder Dragonroar
    SR Rarity
    Thunder Dragonroar
    Thunder Dragonroar
    DARK 6
    Thunder Dragonroar
    • ATK:

    • 2400

    • DEF:

    • 0


    You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


    SR Rarity
    Thunder Dragonroar
    SR Rarity
    Thunder Dragonroar
    Thunder Dragonroar
    DARK 6
    Thunder Dragonroar
    • ATK:

    • 2400

    • DEF:

    • 0


    You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


    SR Rarity
    Thunder Dragonroar
    SR Rarity
    Thunder Dragonroar
    Thunder Dragonroar
    DARK 6
    Thunder Dragonroar
    • ATK:

    • 2400

    • DEF:

    • 0


    You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


    N Rarity
    Votis
    N Rarity
    Votis
    Votis
    DARK 4
    Votis
    • ATK:

    • 1700

    • DEF:

    • 1900


    When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.


    N Rarity
    Votis
    N Rarity
    Votis
    Votis
    DARK 4
    Votis
    • ATK:

    • 1700

    • DEF:

    • 1900


    When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.


    N Rarity
    Votis
    N Rarity
    Votis
    Votis
    DARK 4
    Votis
    • ATK:

    • 1700

    • DEF:

    • 1900


    When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can banish 1 excavated monster to add 1 monster with its same name to your hand, from either your Deck or the other excavated cards, also shuffle the rest into the Deck. Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn after being Normal Summoned/Set: You can excavate the top 3 cards of your Deck, and if you do, place them on top of the Deck in any order.


    UR Rarity
    Glow-Up Bulb
    UR Rarity
    Glow-Up Bulb
    Glow-Up Bulb
    EARTH 1
    Glow-Up Bulb
    • ATK:

    • 100

    • DEF:

    • 100


    If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


    SR Rarity
    Necro Synchron
    SR Rarity
    Necro Synchron
    Necro Synchron
    DARK 2
    Necro Synchron
    • ATK:

    • 200

    • DEF:

    • 400


    This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


    SR Rarity
    Necro Synchron
    SR Rarity
    Necro Synchron
    Necro Synchron
    DARK 2
    Necro Synchron
    • ATK:

    • 200

    • DEF:

    • 400


    This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


    UR Rarity
    Gold Sarcophagus
    UR Rarity
    Gold Sarcophagus
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


      UR Rarity
      Gold Sarcophagus
      UR Rarity
      Gold Sarcophagus
      Gold Sarcophagus
      Spell Normal
      Gold Sarcophagus

        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


        SR Rarity
        The Melody of Awakening Dragon
        SR Rarity
        The Melody of Awakening Dragon
        The Melody of Awakening Dragon
        Spell Normal
        The Melody of Awakening Dragon

          Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


          SR Rarity
          The Melody of Awakening Dragon
          SR Rarity
          The Melody of Awakening Dragon
          The Melody of Awakening Dragon
          Spell Normal
          The Melody of Awakening Dragon

            Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


            SR Rarity
            Knightmare Cerberus
            SR Rarity
            Knightmare Cerberus
            Knightmare Cerberus
            EARTH
            Knightmare Cerberus
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

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            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            Knightmare Phoenix
            FIRE
            Knightmare Phoenix
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

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            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            Knightmare Unicorn
            DARK
            Knightmare Unicorn
            • ATK:

            • 2200

            • LINK-3

            Link Arrow:

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            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


            UR Rarity
            Clear Wing Synchro Dragon
            UR Rarity
            Clear Wing Synchro Dragon
            Clear Wing Synchro Dragon
            WIND 7
            Clear Wing Synchro Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


            R Rarity
            PSY-Framelord Zeta
            R Rarity
            PSY-Framelord Zeta
            PSY-Framelord Zeta
            LIGHT 7
            PSY-Framelord Zeta
            • ATK:

            • 2500

            • DEF:

            • 1800


            1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


            SR Rarity
            Stardust Charge Warrior
            SR Rarity
            Stardust Charge Warrior
            Stardust Charge Warrior
            WIND 6
            Stardust Charge Warrior
            • ATK:

            • 2000

            • DEF:

            • 1300


            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            Dingirsu, the Orcust of the Evening Star
            DARK
            Dingirsu, the Orcust of the Evening Star
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


            UR Rarity
            Divine Dragon Knight Felgrand
            UR Rarity
            Divine Dragon Knight Felgrand
            Divine Dragon Knight Felgrand
            LIGHT
            Divine Dragon Knight Felgrand
            • ATK:

            • 2800

            • DEF:

            • 1800


            2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.


            R Rarity
            Number 68: Sanaphond the Sky Prison
            R Rarity
            Number 68: Sanaphond the Sky Prison
            Number 68: Sanaphond the Sky Prison
            DARK
            Number 68: Sanaphond the Sky Prison
            • ATK:

            • 2100

            • DEF:

            • 2700


            2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.



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